Saturday 31 March 2012

Odonata Dev Launch!

Huzzah! It is finally here, our new development blog is aliiive!

We're really excited to finally show you what we've been up to, it's been one tough month. We've been busy plugging away, trying to pull together some sort of early launch to preview what Odonata is and what it's all about.

So far we're about 3 months into development so, of course, it's very early days yet. Despite our first intention, Odonata is a pretty large game and will require a great deal of undertaking, especially just for us two little people in a room. However, so far we have managed to lay down the major foundations of the code and some very early (experimental) gameplay/content.

The process during this last couple months has been quite a surprise to say the least, given that we've never worked on a game before! However, it's all been going well...so far!

We'd like to strongly express that Odonata is in a kind of super-baby-foetus-alpha at the moment, so everything is either temporary, a bug, broken, a joke, unfinished or a placeholder for now, haha. The visuals are very much at the dusty bottom of our list, so the next 4-6 months will be about features, function and gameplay!

Anyway, here are a few videos and screenshots demonstrating some of the features we have. We've just finished up on the deployables and signal logic system in our game so here's some of them in action.











We've put up quite a bit of info about the game and FAQ in the "About The Game" section at the top, so if there are some things that might be eluding you, it may help answer some of your questions!

Expect more very soon, we'll do our best to keep you posted with the new features and nerdy development stuff as regularly as we can :)